Computer Animation and Virtual Worlds

译名:计算机动画与虚拟世界

COMPUTER ANIMATION AND VIRTUAL WORLDS

EISCIEJCR Q2

3-5

2026

影响因子区间

平台估算

投稿周期

58%

2025

中国作者发文占比

USD 3,290

费用说明

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期刊简介:With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.

【译文】随着非常强大的PC和高性能显卡的出现,虚拟世界、实时计算机动画和模拟、游戏等领域取得了惊人的发展。同时,出现了新的、更便宜的虚拟现实设备,允许用户与这些实时虚拟世界甚至通过增强现实与真实世界进行交互。三维角色,尤其是虚拟人类,现在具有非凡的品质,这使得它们可以用于电影行业。但这只是个开始,随着人工智能和代理技术的发展,这些角色将变得越来越自主甚至智能。它们将与动物和植物一起在虚拟世界中生活,拥有虚拟生命。

出版社
Wiley
语言
English
学科
计算机科学
ISSN
1546-4261
eISSN
1546-427X
出版频率
双月刊
创刊年份
2004
投稿网址
http://mc.manuscriptcentral.com/cavw
最近更新
2026-04-02 18:16:40
Computer Animation and Virtual Worlds

指标当前值近三年趋势
JCR分区Q2
暂无
影响因子区间3-5
暂无